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Amiga Collections: Topik
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Topik - Disk 03 - Games (19xx)(Topik Public Domain)(PD)[WB].zip
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Topik - Disk 03 - Games (19xx)(Topik Public Domain)(PD)[WB].adf
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Wanderer
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Screens.doc
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1989-04-28
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40 lines
CREATING SCREENS FOR WANDERER
Screens for WANDERER are defined in the "screens" directory. Each
screen is defined by a simple text file: screen.1 is the definition
for level 1, screen.2 if for level 2, etc. You should resist the
temptation to study the screen file for a level before solving it,
because there is occasionally secret information in the file that
doesn't show up when you display a map during the game.
You can create a new screen using a text editor, such as EMACS or ED.
Each line of data MUST be the correct length, or nasty things happen
because the data file reader is not very intelligent. You shouldn't
disturb any of the existing screens, as some of them are easily broken
(besides, that would be cheating). I added one extra screen (level 14)
that was not included in the UNIX distribution.
Here is what each of the characters in the screen files mean.
Alphabetic characters must be in upper case. Undefined characters
are displayed as solid rock.
space grass
# = solid rock
< > arrow traps
O boulder
: loose dirt
\ / slopes
* diamond
@ your starting position
T teleport
A arrival point for teleport
X exit
! landmine
M monster starting position (only one allowed)
S baby monster starting position (as many as you want)
+ cage for baby monsters
C time capsule
The last line in the file is the number of moves allowed to solve the
screen. If not specified, an unlimited number of moves are allowed.